Kronos Matchmaking
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  • About
    • Kronos LTS
    • Support
    • Accolades
  • Examples
    • Playable Demo
    • Sample Project
    • Example Content
  • Configuration
  • Testing & Debugging
  • Usage
    • Getting Started
    • Authentication
      • Authenticating Users
      • Customizing The Auth Widget
      • Creating Custom Auth Tasks
    • Matchmaking
      • Overview
      • Creating Matches
      • Starting Matchmaking
      • Canceling Matchmaking
      • Using Skill Ratings
      • Sending Match Invites
      • Joining Matches
      • Leaving Matches
    • Party
      • Overview
      • Creating Parties
      • Sending Party Invites
      • Joining Parties
      • Managing Party Players
      • Party Player Actors
      • Leaving Parties
    • Reservations
      • Overview
      • Using Reservations
      • The Host Reservation
      • Completing Reservations
    • Lobby
      • Overview
      • Lobby Setup
      • Set Players Ready
      • Lobby Player Data
      • Starting The Match
      • Updating Lobby Session
      • Leaving The Lobby
    • Widgets
  • Guides
    • Creating a Level Selector
    • Integrating with Lyra Game
    • Integrating with EIK
  • Advanced
    • Steam Sockets
    • Reconnect Parties
    • Custom Party Variables
    • Player Groups
  • Changelog
    • API Upgrades
    • Legacy
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  1. Usage
  2. Reservations

Using Reservations

Whether a session uses reservations is determined by the "USERESERVATIONS" session setting. When this setting is enabled, the session will make use of reservations automatically. No additional code is required. Reservations are enabled by default.

Only Game Sessions make use of reservations.

When hosting a reservation enabled session, a KronosReservationHost beacon will be initialized automatically during game mode initialization. This beacon is responsible for handling reservation requests.

When joining a reservation enabled session, reservations will be requested automatically during the joining process using a KronosReservationClient. Reservations will be made for the local player and each party member. If the reservation request fails, the session is deemed invalid and matchmaking continues.

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Last updated 10 months ago