Using Reservations

Whether a session uses reservations is determined by the "USERESERVATIONS" session setting. When this setting is enabled, the session will make use of reservations automatically. No additional code is required. Reservations are enabled by default.

Only Game Sessions make use of reservations.

When hosting a reservation enabled session, a KronosReservationHost beacon will be initialized automatically during game mode initialization. This beacon is responsible for handling reservation requests.

When joining a reservation enabled session, reservations will be requested automatically during the joining process using a KronosReservationClient. Reservations will be made for the local player and each party member. If the reservation request fails, the session is deemed invalid and matchmaking continues.

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