API Upgrades

Upgrading To Version 2.3.0

Blueprints

  • Renamed OnCleanupSession event to OnCleanupForDisconnectComplete in KronosOnlineSession.

  • Renamed GetInitialReplicationProps function to HasInitialReplicationFinished in KronosPartyClient.

C++

Same as blueprint changes above.

Upgrading To Version 2.0.0

Blueprints

  • KronosIdentity node no longer exists. Please use GetKronosUserManager instead.

  • KronosFriends node no longer exists. Please use GetKronosUserManager instead.

  • KronosMatchmaking node no longer exists. Please use GetKronosMatchmakingManager instead.

  • KronosParty node no longer exists. Please use GetKronosPartyManager instead.

  • As a result of replacing these nodes, you will need to re-assign events that were bound to these objects. For example if you had an event bound to KronosParty -> OnConnectedToParty, you'll need to change it to GetKronosPartyManager -> OnConnectedToParty.

  • GetKronosOnlineSession function no longer exists in KronosStatics. A global accessor has been added to the class itself instead. The new node has the same name as before.

  • LoginUser async node no longer exists. Login is now handled as part of user authentication. You can start user authentication manually via the AuthenticateUser function in KronosUserManager.

  • LogoutUser async node no longer exists. Logout can be requested via the LogoutUser function in KronosUserManager.

C++

Subsystems have been replaced by online managers:

Removed GetKronosOnlineSession from KronosStatics:

Delegates are now only accessible through dedicated accessor functions. Please note that some delegate names have been slightly rephrased for better naming consistency. Here are some of the changes (not a comprehensive list):

Changed include path of KronosNameplateComponent:

Renamed GetPlayerNickname function in old KronosIdentitySubsystem:

Last updated