Leaving Parties

#include "KronosPartyManager.h"// Get the party manager.
UKronosPartyManager* PartyManager = UKronosPartyManager::Get(this);
// Begin leaving the party. The player will disconnect from the party
// immediately, but it may take a second for the session to be destroyed.
PartyManager->LeaveParty();// Optionally, a delegate can be passed in which will be executed once the
// party session was destroyed. The function should look like this:
// MyFunction(FName SessionName, bool bWasSuccessful)
FOnDestroySessionCompleteDelegate CompletionDelegate = FOnDestroySessionCompleteDelegate::CreateUObject(this, &ThisClass::MyFunction);
PartyManager->LeaveParty(CompletionDelegate);Last updated