Steam Sockets
Last updated
Last updated
As of version 2.2.0, Kronos automatically handles session pinging with the Steam Sockets plugin. When ping data is available, sessions will be sorted into ping buckets (e.g. sessions with less then 30ms ping) and then each bucket is sorted based on player count for efficient session filling.
Steam Sockets is a networking plugin in Unreal Engine that takes advantage of the new Steam network protocol layer. Compared with the previous SteamNetworking protocol, this plugin provides improved security and reliability using Steam's communication network, with built-in DDoS protection, end-to-end encryption, and NAT traversal. Steam Sockets also provides ping calculation for listen servers.
For more information about the Steam Sockets plugin and how to set it up, please refer to the official documentation by Epic Games: