Completing Reservations

Completing a reservation means that the given player has arrived in the game, so his reservation no longer needs to be timed out.

How To Complete Reservations

Reservations are completed automatically when a player has loaded the map and joined the game.

The exception to this is when the host uses seamless travel to change maps (e.g. from lobby to game). Whether seamless traveling is used is set in the GameMode blueprint.

For Blueprint projects, the game mode's OnSwapPlayerControllers event is a good place to complete the reservation of seamless traveling players. C++ projects can override the game mode's InitSeamlessTravelPlayer function directly.

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