> For the complete documentation index, see [llms.txt](https://horizongames.gitbook.io/kronos-matchmaking/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://horizongames.gitbook.io/kronos-matchmaking/usage/matchmaking/leaving-matches.md).

# Leaving Matches

You can leave a match at any time by using the `LeaveKronosMatch` node. The player will disconnect from the game and the session will be cleaned up automatically. If called on the hosting player, all clients will be gracefully disconnected before closing the game.

There is no hard requirement on where you need to call this from. Most games will probably have this hooked to the `OnClicked` event of a widget button.

{% tabs %}
{% tab title="Blueprint" %}

<figure><img src="/files/X1BYhLJvF4TOyNA9924B" alt=""><figcaption></figcaption></figure>
{% endtab %}

{% tab title="C++" %}

```cpp
#include "KronosOnlineSession.h"
```

```cpp
UKronosOnlineSession* OnlineSession = UKronosOnlineSession::Get(this);
OnlineSession->LeaveGameSession();
```

{% endtab %}
{% endtabs %}

{% hint style="info" %}
The `OnComplete` event is called when the leave has been requested so at that time the player is still in the match (disconnecting in the next frame).
{% endhint %}


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