Starting The Match
Traveling To The Match

#include "KronosStatics.h"
#include "KronosReservationManager.h"void AMyKronosLobbyGameMode::OnMatchStarted()
{
Super::OnMatchStarted();
// Set the host reservation before traveling.
// This ensures that everyone in the lobby will have a valid reservation when they join the new map.
UKronosReservationManager* ReservationManager = UKronosReservationManager::Get(this);
if (ReservationManager->IsReservationHost())
{
const TArray<FKronosReservation> Reservations = ReservationManager->CopyRegisteredReservations();
ReservationManager->SetHostReservations(Reservations);
}
// Travel to the new map.
UKronosStatics::ServerTravelToLevel(this, TEXT("MyMap"));
}Updating Session Settings
Starting The Match From Console
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