An actor that listens for global world events.
OnWorldInitialized
Event when the world is initialized. Called after all actors have been initialized, but before 'BeginPlay'.
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OnBeginPlay
Event when 'BeginPlay' is called for this actor.
OnEndPlay
Event when 'EndPlay' is called for this actor.
OnWorldTeardown
Event when the world is being torn down. This means we are leaving the map. Called before 'EndPlay' is dispatched to all actors.
CallLevelBlueprintFunction
Call a function on the level blueprint of the level.
<FString Command>
FString
Last updated 6 months ago