Logic Global Event

An actor that listens for global world events.
Events
Description
Named Arguments
OnWorldInitialized
Event when the world is initialized. Called after all actors have been initialized, but before 'BeginPlay'.
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OnBeginPlay
Event when 'BeginPlay' is called for this actor.
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OnWorldTeardown
Event when the world is being torn down. This means we are leaving the map. Called before 'EndPlay' is dispatched to all actors.
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Functions
Description
Parameters
CallLevelBlueprintFunction
Call a function on the level blueprint of the level.
<FString
Command>
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