Installing The Plugin
Installing From Marketplace
If you have purchased the plugin on FAB then you can simply install the plugin through the Epic Games Launcher. You do not need to build the plugin yourself.
Installing From GitHub
The plugin is available for free on GitHub, but the free version requires you to build the plugin yourself. In order to do this you will need to generate a C++ solution for your project if it doesn't have one already.
Compile and build the plugin
If you try opening your project using the .uproject
file, Unreal will prompt you to rebuild the plugin. In order to do this, you need to have Visual Studio installed and setup for Unreal Engine.
Alternatively, you can right click on your project's .uproject
file and click on "Generate Visual Studio project files". This will generate a C++ solution for your project. Once you have a C++ solution, open the generated .sln
file and build the project using Visual Studio.
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