Download the plugin
Go to the GitHub repository linked above and download the plugin.
Add the plugin to your project
Navigate to your project's folder on your machine, and copy the plugin into the "Plugins" folder. If your project does not have a "Plugins" folder yet, simply create one now.
Generate C++ solution for your project
Right click on your project's .uproject
file and click on "Generate Visual Studio project files". This will generate a C++ solution for your project. In order to do this you will need to have Visual Studio installed and setup for Unreal Engine.
Compile and build your project
Now that you have a C++ solution you can open the generated .sln
file. This will open your project's code in Visual Studio. Go to Build -> Build Solution, or simply press Ctrl + B to build the project. This may take a while depending on your machine.