About
Last updated
Last updated
Actor I/O is a level scripting tool for Unreal Engine, featuring an input/output system similar to the Source Engine by Valve™ Software. At its heart, the plugin is an event binding system where actions are executed in reaction to an event being triggered. Using the C++ reflection system of Unreal Engine, the system can react to any dynamic delegate be it C++ or blueprint, and essentially call any function by name with parameters.
The plugin is also available on FAB! The marketplace edition contains some convenience features, and it supports the long-term development of the project.
Installing The Plugin
Learn more about how you can acquire the plugin, and add it to your project.
Usage
Get started with the I/O system and start scripting your game logic.